Cyberpunk 2077 Test

The final result is out, and after receiving the test, I’ve spent a few nights of sleep, seen some credits, and it feels like I’ve not had a chance to explore everything the game can offer. There’s this weird yearning to return to Night City, despite having completed the main story to explore more and different options. There’s a little sadness that three delays were insufficient to bring all bugs in check. In the end, the developers worked to the very final minute to eliminate the remaining bugs and will not stop anytime soon, as long as we’ve come to know CD Project Red.

The adventure as V starts with the character editor, which has plenty of options. There are plenty of opportunities to create a distinctive character. Eyes, hair, mouth, stature, the gender of your personality, hair in pubic penis length, piercings, and tattoos – there are no dreams left to be fulfilled. Unfortunately, you don’t get to look at your creation in the end, except an appearance in the mirror or the form of a few scenes. Gameplay is performed in the first-person view. This isn’t wholly undisputed; however, it is the best choice for maximum immersion for gamers (apart from VR). However, any other view would not be able to match the content.

You must then choose one of three stories that you are based on. The three stories are Street Kid, Nomad, or Corporate. This choice gives you different options for entry-level quests but also more opportunities in the dialogue. We’ll discover what else is available as we play the game. The game also awards 5 points each to the attributes. Behind each detail is three to two skills trees. You must decide at an early stage which direction you wish to follow to be specialized in the right direction. Finding the perfect match is impossible because the gameplay styles are very diverse. Technology, combat, stealth, or even Hacking Netrunner are some of the possibilities as Cyberpunk 2077 offers players a wide range of choices in how they play.

However you decide to start, the result will be with Jackie, who has numerous relationships within Night City. After a couple of small illegal jobs, there’s a chance to score a big payday is presented. A revolutionary biochip is taken from the head of one of the biggest companies. Then the whole thing goes entirely out of hand. V. However takes the chip, V must hide it inside his implant slot. He eventually, more dead than alive, in the garbage dump. However, a subtenant is inside his skull; he is a deceased singer, also known as the criminal Johnny Silverhand. The subtenant implies that V is about to die. This leads to an unending fight to survive.

V’s battle toward death and “cohabitation” with her unwelcome lodger is the main idea that drives the gameplay. In V and Silverhand, two worlds merge. Based on his past, V can be described as a hoodlum or mercenary with high morals and big ambitions. Silverhand is an extreme, drunk, deeply broken anarchist. The way this relationship develops and how V and Silverhand evolve in the process was grandiosely presented by CDPR. Keanu Reeves can create a more rounded character through his facial expressions, presence, and gestures than we’ve expected in video game characters. Reeves was having fun while making this.

The storyline is just one element that makes up the entire game. Much like what we have learned of Mass Effect or Dragon Age, Other characters are also important. So, there are characters that you can expect in a whole quest series that ultimately affect the tale’s potential outcomes. The quest series does not just contain different missions. However, they also build friendships between the protagonists. There’s the nomadic Panam, the sensitive hacker Judy Silverhand, Silverhand’s ex-lover Rogue, the former cop River, and numerous others. You’ll also be able to dive into a love affair or even a relationship (Judy, I miss the way you’re doing now).

The bond between the other characters is very close at specific points. Loyalty, trust, and friendship are key themes, as are anger and betrayal or anger. CDPR is an excellent choice to have peaceful, intimate moments, such as the romantic plunge with Judy and her family, but it does not hesitate to delve into the lighter moments from time to time, such as when searching to find River’s nephew, who is missing. And if you’re not teary-eyed when the final scene comes around … A great mix that I became very fond of various characters. But, I was not expecting lesser since the characters were strong within The Witcher 3.

The character and story quests are enhanced by various missions you can accept as a merchant. They are typically brief yet thematically diverse. They primarily serve to gather Eddies (the cashier in Night City) and Street Rep (reputation) to acquire better equipment. Additionally, the world of open games constantly has events where you can interfere with gaining money or prestige. Of course, you can also skip them and whimper. It’s your decision. In the simplest sense, it’s a good idea to engage in the story, character missions, and quests, as there are some bizarre things associated with it, such as retrieving AI-controlled taxis, some of which pose a lot of mental issues.

The location of your adventure will be Night City, the capital city. Night City, plus the surrounding countryside, known as the Badlands. These deserts with tiny towns evoke many memories from Mad Max and its ilk. However, night City is an entirely different house number. The city is massive and is a dream come true for those who love cyberpunk worlds. Bright lights and neon kitsch give the city sparkle, especially in areas that are filled with people amidst the towering buildings of corporations. However, there are busy suburbs and gloomy industrial zones. Automobiles and transport points allow you to swiftly between A and B in average loading times (we suggest installing your SSD).

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There’s a lot to do within Night City, and more than once, I was just driving around the streets, taking in the ambiance, taking in the pulsing streets at the bar for snacks or awe-inspiring frequently original posters and advertisements, or simply taking part whenever I felt stressed out. It’s excellent to carry playing even after the credits have rolled. The contrast between the dark Desert landscapes of the Badlands and the shining city is staggering. However, that’s good for the game, as the sensory overload of Night City can get a little overwhelming sometimes.

You’re free to pick which activities you’ll do first and what you’ll do at the end of the day. The quests and missions are initiated in the journal, and an explorer will lead you to your destination. Whether you want side quests, story quests, or open-world items is entirely up to you. It’s also suggested what difficulty you can expect for the particular job. There isn’t any scaling. If you’re looking to take on large chunks of work, you must ensure you have the right skills and tools.

Amount and skill points are acquired just like the other role-playing games, through the process of leveling by accumulating experience points. Attribute points don’t just boost their value. However, they also allow more options in the tree of skills. Skill points, on the contrary, are invested directly into the skills. There’s a lot to choose from in this regard, with a heck of a lot you can earn in the sense of specializations. There are rewards for certain weapons, like shotguns, rifles, bladed weapons, and blunt guns. You can improve your stealth, enhance the process of building and disassembling objects or even improve your hacking abilities, mainly your quick hacks, which can be highly beneficial in battle.

For equipment, numerous weapons, weapon types, and armor pieces are waiting for you to be auctioned off or taken apart when required. The quality of armor and weapons can be enhanced with mods that include silencers, scopes or additional armor, and more. Crafting can be a problem in the same way, as previously mentioned. There are blueprints and tools as loot or by disassembling items. Fashion lovers will be delighted to learn that armor pieces are very different in appearance. This can lead to one or the other ugly patchwork design (I cannot get rid of my awful winter booties; however, they’re way too great for their quality).

The Loots system and crafting can require a bit more zing, however. You’ll accumulate a lot of rubbish over time. However, the majority of it’s only reasonable to be recycled or vending machines. Most of it isn’t worth much when you don’t use its total capacity. Crafting is also a relatively small benefit in terms of upgrades and is a good idea if you are playing at more difficult levels. Both of these would be an option for CDPR to reconsider. Assassin’s Creed: Valhalla has been able to separate itself from the hoards of loot and now provides upgrades and haul in a more specific and meaningful manner.

Because we live in a cyberpunk world, you can still spruce up your V(s) by implanting them. Go to the closest Disperdoc, and having sufficient Eddies in your wallet, you’ll be able to spruce yourself into a huge way. Although not precisely inexpensive, they are sometimes highly efficient. There are many melee options for hands, but the brain, immune system, and skeleton could be enhanced. Keep watch on your Netrunner choices. It is not just possible to attack systems and break the doors of your home; you could also attack adversaries offensively or even disable whole security systems. Do you not have the ability to penetrate a massive mech using weapons? Don’t worry; a tremendous short can fix it.

Implants, skills, weapons, and hacks work well together. However, you need to ensure that you specialize initially, focusing on more challenging levels. There’s no option to reset points awarded. Other than that, Cyberpunk 2077 relies on solid mechanics for first-person shooters that aren’t quite as good as the ones of Destiny 2 but work quite well overall. Shooter gunplay and melee combat could be comparable to Bioshock. However, as I mentioned in the beginning: Cyberpunk 2077 is an RPG game, and you don’t need to expect flawless shooting. Nevertheless, it’s at least a lot better than the third-person mechanics that aren’t quite as polished in Mass Effect.

There is also equipment like this to get around. When you play Night City, there are various vehicles, including motorcycles and cars. You can obtain some by completing quests, such as the Silverhand’s Porsche or Jackie’s bicycle and others available for purchase. You can also remove a driver from his car and loan the vehicle for a short period. The police typically aren’t too concerned even if you don’t go directly in front of them. The behavior of the car needs improvements. Particularly in collisions, vehicles are susceptible as they bounce about like the shape of a rubber ball. CDPR is still in need of improvement somewhat in this area. But the races could still be handled using it, and it may be even better.

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Let’s conclude with graphics and tech. CDPR suggests a robust GPU and CPU and the installation on an SSD for a good reason. The world of games is highly intricate and produces vast quantities of data. Data streaming appears to be an issue. The speedier the SSD/hard drive is, the less likely errors are seen in voice output, animation, and display of objects. Pop-ups can be observed periodically when driving if you have a standard SATA hard drive. CDPR is developing further, making the game more efficient.

Graphically Night City is fancy with beautiful lighting, making it stand out. With ray tracing technology, which is available only with NVIDIA graphics cards at present, it appears even more stunning, and even that isn’t without its quirks. Particularly when it comes to faces. There are a few peculiarities. Raytracing on AMD graphics cards has been disabled at the time of release and will be enabled in the future. The overall quality of certain regions differs slightly. It may be related to the duration of the creation and the person responsible for every instance.

What makes Cyberpunk 2077 could score some decent points is the fundamental high quality of its animations and the character portrayal, including the facial movements and expressions. Regarding the spirits, it is possible that the designers put a lot of effort into motion-capturing and didn’t utilize a few individuals. Johnny Silverhand, by the way, was created by Keanu Reeves in the motion-capturing suit. The most striking feature is the JALI facial animation system, which also offers lip sync. It doesn’t just include lip movements but also creates facial features and head movements during conversations. It appears less artificial than some methods; however, it’s not entirely perfect yet.

With the numerous and extensive dialogs, there’s an additional unique feature. In contrast to other games that use static dialogues and, in the best case, with various camera perspectives, you will be able to move around freely during all discussions within Cyberpunk 2077. However, your conversations with your friends do not stare at the sky and follow you around with movements of the body and lines of sight. It also makes conversations more natural than what you are accustomed to. This is because the German dubbing is excellent, and the actors do anan impressive job. There and then, the emphasis may not be precisely on target, and this is due to the reality that the other sentences were never recorded as a context; instead, it was recorded as an additional part of the dialog.

In terms of bugs related, we were forced to endure several; however, sure of them were solved in the first update. Other known bugs were addressed by the day one patch. There were a few dropouts in the lip movements and voice outputs, as well as unclean animation transitions. Some display issues on subtitles as well as in the inventory, and (very often, but in the meantime corrected) “floating” weapons that dead enemies. According to CDPR, the issue could be caused by a variety of factors. Some can be attributed to the streaming of data (a quick SSD or a reduction in the settings can make a huge difference). Other issues, like floating weapons, are included on the patch log for day 1. Day 1 patch. Apart from that, there were a few problems with collisions as well as the physics of ragdolls to be found, which are typical of large open-world games.

In the end, we did not have any game-improving bugs; every quest was playable with no mistakes. If there were display issues, the solution was to save the game’s state and then reload the game. In any event, it is now pleased that CDPR was able to push the deadline once more so that our game isn’t in a bad spot.


Version 12/09/2020

The console versions have also been released with us. We have found that Cyberpunk 2077 plays well with ease on PS4 Pro and Xbox One X; however, there are noticeable flaws regarding the graphics quality. Textures aren’t as sharp and sometimes blurred, and pop-ups that appear at the edges of the screen are not unusual. The detail of faces, as well as the skin texture, are also a lot less sharp than those on the PC. At the very least, the frame rate was steady. However, the performance on both the PS4 and the older Xbox One rumbles a lot (framerate drops and pop-ins, stalling when loading), and it’s no longer beautiful. Cyberpunk 2077 is the perfect example of how the console of old is technically obsolete.

It is important to note that you’ll only be able to play the PS4 or Xbox One versions on PS5 and Xbox Series X/S at the moment for a moment; however, at most, they’ll run smooth. Because of the increased quality and resolution, it is softer on the latest generation consoles, yet the difference between those running the PC version is straightforward. The console upgrades editions available for PS5 or Xbox Series X/S are not expected to be available in the next calendar year, and that is an incentive for many to put off purchasing or purchase. All bugs that remain must be addressed by the time of.

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