The creators of Gunfire Games along with THQ Nordic came up with a fresh approach to the game, which was the start of the post-apocalyptic shooter Remnant The Ashes. Find out how it went by reading this article about Chronos The Game Before the Ashes.
- Producer: Gunfire Games
- Publisher: THQ Nordic
- Date of release: December 1, 2020
Let’s begin by stating that it was Chronos which opened the doors to the world of fantasy Ashes. The game came out in 2016 and then became an Oculus exclusive, and was received with respect and was ranked as one of the top games on the platform. It’s safe to say it didn’t have a lot of competition in the early days and certainly souls-like gameplay within virtual reality can be a fascinating thing.
However, it wasn’t holding onto it because of a desperate need It didn’t do so out of desperation, not at all. Gunfire are very innovative game developers, as illustrated not just by Darksiders III, but also with the success of Remnant: From the Ashes. It was already on the main stage after smacking opponents with its butts the game took us to elegantly decorated rooms of pain as well as letting us bring our friends along.
From the first moment, alongside others on the ground listen at an older shamaness lady talk about the old time and about the folks who were a part of a high tower until the monsters of other worlds were introduced. They were ruled by a dragon that we must eliminate. This is the way to go.
The tree grants us the ability to summon magical stones and also convinces us to take down three powerful guardians before attempting to challenge the dragon itself. Then begins our triumphant trek through the many worlds we have visited before.
The souls-like games can be reduced to a low level. Chronos does not have health-refilling stones, and it does not revive creatures that are on the level. the game’s equipment is restricted to weapons that includes only hearts, and no throwing or firearms. Yet, you can complete the game without a lot of deaths that are realistic, even at moderate difficulty.
However, this is not exactly the kind of magic I was hoping for when I first learned about this feature. The whole game involves creating temporary effects for weapons. For example, it can be enchanting by using fire, the result of which the player is able to fight faster and harder. Before you can utilize the ability, you must to use it on the carcasses of your opponent.
The hero is always armed with a weapon that is one-handed and an armor, and his primary traits include dexterity and strength, in which the latter is the reason for the effectiveness of blocking and the damage caused by weapons that are tied to strength and the latter is responsible for the ability to evade and weaponry tied to dexterity.
Thus, the combat system is very simple. There’s a normal attack an attack with force or an attack that is charged. A parry is and a counterattack. the dodgers can evade perfectly rather than evasion – there’s no difference. The non-textbook stuff just a couple of simple combinations and a lunge after the rebound, a dash or even from the run. That’s the majority of it.
It seemed like they’d be lots of enjoyment.
It would appear that the small number of hearts as well as the inability to heal the level of the stone will slowly deplete your health reserves, which could eventually end in death However, with each level achieved, your character recovers and levels achieve with incredible frequency.
The game is stunningly staged scenes, extremely solid soundscapes and an unorthodox level design with design styles that can seem like the culture of the past mixed with something completely foreign and frightening.
The arenas are smaller than those in Remnant The locations are filled with tunnels and passageways that can be easily lost because of the lack of maps. The puzzles are easy and simple and every door may be hiding more useful items and equipment, but an entire unexplored territory with new dangers and clues.
If you examine Chronos: Before the Ashes without regard to the other games in the series You’re looking at an action RPG with a traditional feel that has been crafted and drawn quite well. However, it doesn’t have the combat options and certainly isn’t a great storyteller.
Contrary to Remnant in which there were a lot of stories to be found in the old PC files and diaries and in the dialogues including all the details that was available, there was also the possibility of a mysterious ellipsis and here it’s all a well-constructed understatement. However, the viewpoint will be different if you’re familiar with the storyline in the follow-up.
If we look at the game as a part of the series the game is a significant downgrade to the first part and is different from it in every aspect even though it has the same settings, scenery and enemies. It is also based on many more assumptions, like being unable to alter the gamepad’s control as well as the awkward Russian font, which is lost in the distance and a very slow character.
Chronos: Before the Ashes is enjoyable enough to be one-time play on moderate difficulty, particularly for those who are already addicted to The Gunfire worlds. But don’t believe it can reach the quality of an ARPG.