Cataclysm is a collectible card game (CCI) featuring RPG elements. It allows you the opportunity to play as a so careful mage who can release Four Horsemen of the Apocalypse.
- Producer:Elder Games
- Publisher:Headup, WhisperGames
- Date of release:February 26, 2021
Although popular, the KKI genre is seen in the distance more often than we’d like. The most notable projects in this genre do not generate as much excitement as Hearthstone did when it was first released. Therefore, the developers need to play around to attract the players. Cataclysm is among these “guinea testing guinea pigs” that is far from perfect.
- 2Game play
- 3Card Army.
- 4Other features
I added the question mark as an explanation, as Cardaclysm, following a minute-long plot twist in which we discover the story of what the protagonist did and why he doesn’t return to the plot in any way, which leaves us with our destiny.
I learned about the plot through Steam’s descriptions, which seemed to be in line with the story. The game is about an evil mage who seeks power and accidentally releases four horse riders from the Apocalypse. The furious horse riders are determined to pursue him and simultaneously destroy everything in their path. It is our responsibility to fix this problem before it’s too late.
The game world comprises small, enclosed spaces without forks or hidden places. If I am anticipating a bit ahead, I’ll say that there are a variety of biomes within Cardaclysm (forest or wildlife desert, and so on), and these maps are generated randomly after each playthrough.
When confronted with an enemy in a specific area where our mage is in danger, he can combat or run away. The problem is that you’ll need to kill everyone to leave the area, which instantly eliminates the notion of freedom.
The game’s mechanics are revealed during fights. Several games (over 200 total during the course of the game) depict magical creatures, spells, and potions. “Fighters” can be put before the hero on a field that is normally separated into two sections, and the rest of the cards are available for use at times.
But there are some flies in the ointment, and the term used to describe this is ineffective mechanics. A player’s actions during combat are greatly restricted through in-game currency, which can be earned in ever-growing places. The farming process is slow, and once you’ve had your first meeting with your boss, you’ll be shocked by how long it takes to work.
Cataclysm includes RPG elements, so during your wanderings, you’ll find equipment items (weapons and armor) that will grant the player various bonuses. They are generally designed to acquire a specific set of items (for instance, the green items provide a boost for poisoning); however, you’re not likely to find them because the items are scattered around.
The aesthetics and the musical accompaniment were a delight to me. The animations are fun and of high quality, and the music makes you feel as if you’re on an epic journey.
Cataclysm is not a “successful attempt” that adds something fresh into the realm. It has both significant positives as well as serious flaws. One side is that it has an intriguing combat mechanic, amazing graphics, and incredible music. However, on the flip aspect, the game quickly turns boring with its boringness, and there’s no plot in the sense that it is, or story and flaws in balance could lead to the need to leave all.
If you’re not a huge lover of KKI, it is possible to test it out, but it’s better to search for something else that is more intriguing.