Call of Duty returns to the time that was World War II, but does it have anything to offer in this context? No, and yes: the game positively surprises you. However, it is also a step back in comparison to previous installments of the series and the plays of Sledgehammer Games, in particular. The full details are in our report.
- Producer: Sledgehammer Games
- Publisher: Activision
- Date of release: November 5, 2021
Let’s begin by talking about the single-player mode. This component of the Call of Duty series that each year draws fans of single-player shooting that are hoping for an action-packed, non-stop shooting experience.
Within Call of Duty: Vanguard, The single-player player is committed to a sort or “suicide squad,” that is, a group of naive fighters to take down the mystery of “Project Phoenix” in the closing days of conflict, the Nazis trying to save the fading Reich and to rebuild it into an entirely new empire.
The motivations and personalities of each character are explored in personal missions, which periodically disrupt the main storyline and serve as flashbacks to the past. With the help of these diverse characters, the writers were able to present every theater in World War II.
A charismatic and appealing commander Arthur Kingsley participates in the Allied landings in Normandy, and the Soviet Nurse Polina Petrova takes up a sniper rifle and initiates a hunt against Stalingrad’s Nazis in Stalingrad. During this African battle, the erratic Bomber Lucas Riggs becomes an essential character; the pilot Ace Wade Jackson comes down from the heavens and battles the Japanese in the tropics filled with traps.
Each warrior is endowed with distinct characteristics. For example, Kingsley gives instructions to his teammates to distract a heavily armored opponent or stifle the firing point. Petrova is skilled at climbing walls (in the areas designated) and is never let go of her sniper rifle, which a different weapon can’t substitute. Riggs can throw explosives precisely, and Jackson can slow down her pace and shoot straight at her head.
The characters were distinctive and captivating, but the time frame did not allow enough time to know their individuality. It is easy to get attached to the characters quickly, and you follow their battles with fascination, but the action happens at such a speed that you don’t have enough time to contemplate how the soldier’s fate will be. The campaign in Call of Duty: Vanguard is extremely short, even by the game series’s standard. Certain characters were given small “screen time,” and some were only in the frame during the second half of the game.
However, Pauline pulls the lion’s portion of the attention. Her story will be fascinating to people from post-Soviet nations and Stalingrad both before and after the bombing is told extremely real, precise, and authentic.
In what appears to be a peaceful moment when the dangers are in the distance, and the girl flies to the front, refusing to play double duties, and when the moment arrives to take action her part, she refuses to allow herself to be swayed by difficulties and, because of her agility and precision she quickly gains semi-legendary status, frightening the Krauts and invigorating people in the city to an unwavering protest against the intruders.
The courageous bomber Riggs is notable, even though, in a positive way, because of his determination and brave wartime behavior, the best he could do is be in prison, not being part of the team of heroes who have the task of protecting the world. This doesn’t film, but the scriptwriters could accept more action-comedy and these lapsess.
A lot of people have praised the stunning staged show, as well as for the messed-up graphic settings and the acting. Cut-scenes can be edited into an independent feature film because of the convincing faces of animation. Particularly challenging is “Lord of the Rings” and “Quantum Break” with the star Dominic Monaghan, who here played the role of a Nazi officer, an employee rat who begins to be skeptical of the actions of his boss. The villain, in his way, isn’t that scary duty squints at his eyes and makes global plans, is killed at the close of the film.
Call of Duty: Vanguard has something to show off in terms of fights in the fire. Shooting is fun, and there are a few episodes of regular firefights being replaced by something new, such as drone flights or even stealthy missions. However, I could not find the most diverse range of weapons, and the opponents are more creative – often, the AI offers just tiny hints of stupidity. For instance, when the patrol comes by and the enemy is shining at him with lights, the level of tension decreases.
The narrative component of Vanguard is a success. While it’s not long, it’s fun when you’re willing to let go of certain conventions and enjoy the story. The ending is an excellent place to start another sequel; perhaps we’ll get to meet the four heroes in the future.
However, in the multiplayer aspect, the picture is not quite as easy to understand.
In 2017, Sledgehammer Games released Call of Duty: WWII, an action game that, as Call of Duty: Vanguard featured a World War II theme. The game continues to be popular, and on PlayStation consoles, the server is always entire, and I’ve spent over a dozen minutes playing the game. But, unfortunately, this means that the game is no longer as exciting as the work done by the Americans in every way.
For instance, the reading ability of the adversaries, in this case, is just unfunny. It is more often that you do not see the opponent’s shape or the marks with his name and, in general, reduces your immersion in the game. Of course, it’s incredibly cool that multiplayer features an excellent shooting capability of shelters and dividers. Also, the maps are well-designed and filled with effects (although the graphics in this game are smaller than those in single game players). However, for gameplay, it’s rather disappointing.
When you can see your opponent, you should still attempt to strike him when the barrel “walks,” and the bullets can fly everywhere, except for the opponent’s body. However, it’s a bit better when you push the weapon: Your favorite automatic rifles come with modules, and you could have as many as 10 at the end, ranging from sights to various types of ammunition. Modifications can offer specific benefits and penalties, so it is essential to select your mods with care and be careful so as not to cause more harm. Sometimes, it’s best not to add any module in the first place rather than disrupt the balance between the “swallow.”
The experimentation with different guns builds fun, and the behaviour in the “barrels” alters. But it’s either lower TTC or the unreliable network code that keeps me from having fun playing with it. I’ve never been able to know how many bullets you need to shoot at an opponent to end his life. Sometimes, all you shoot, but the damage doesn’t go away. Add in the regular respawns of the enemy’s positions, and you’ll get a chaotic game, and the players’ performance isn’t based on their skills but their randomness.
Within Call of Duty: WWII, from similar Sledgehammer Games, the gameplay is far more realistic and comfortable clarity, higher readability, more clear TTC.
However, it is Call of Duty: Vanguard more options for pumping – as well as characters and weapons that are referred to as “performers. Each one is an individual class one who is proficient in handling rifles for sniper, while others prefer the assault weapon. The more you test on the person you choose to try, the more resources you will unlock for them, including unique skins, replicas, and accomplishments.
The kill series and field changes will be the same for everyone. The first is activated following the same sequence of murders but without deaths. They allow the player to activate the spy plane to drop the dive bomb or even call the enemy sheepdogs’ vanshooting. The mechanics are similar to those of the Call of Duty series. This ability is available with a specific rollback time. It could be a crate filled with ammo, a mini-tank controlled by remote and on. You can also include perks – passive ones such as silent walking to fighters.
Another benefit of multiplayer is picking a mode based on pace. There are three modes which are: assault, tactical, and blitz. If the first one has a small number of players and the revive distance is sufficiently large that it is a reason to run across the map in pursuit of enemies, while the second, by contrast, is intended for close contact and constant “meat.” My personal opinion is that the most balanced option was assault speed, which permits players to be more deliberate and also maintains an extremely high number of games. However, Blitz encourages players to press the fire button as soon as they respawn, and the fights are fast; however,, they are also very chaotic.
Maps in the release offered more than two dozen games, too; the range is different from the norm like group battles or confrontation to the innovative, such as the fight “two” or “three” with elimination and control in the area of the map.
Overall, the multiplayer experience of Call of Duty: Vanguard cannot be described as an absolute success, but finishing it will not harm. Particularly after several rounds of testing, when testers noted the problems mentioned above. It’s good to know that the game is expected to evolve over the coming months, and the game’s developers will likely consider the criticisms and make modifications to the game’s gameplay and balance.
A cooperative mode that lets you enjoy the ability to jump through portals and kill zombies. There is nothing new in addition; the diversity of players isn’t enough. The most boring aspect of the game, with very little game play and boring content.
Call of Duty: Vanguard, If you’d like, isn’t the best of the series. The campaign is too brief and multiplayer is filled with issues, and there’s virtually nothing to talk about in zombie mode. It’s a decent game. However, it could have been more effective – or at the very least not as weak as Sledgehammer Games’ previous works.