Bright Memory Infinite – With a Sword’s Swing, Generate Wind Review

If you feel an overwhelming desire to sprint with a katana towards the Celestial Empire FYQD Studio offers low-cost excursions. You’ll be able to race through bamboo groves, marvel at the architecture of the dynastic China and also help save the world. We’ll tell our readers about Bright Memory: Infinite.

  • Producer: FYQD-Studio
  • Publisher: FYQD-Studio, PLAYISM
  • Date of release:Nov. 12, 2021

Bright Memory: Infinite is the next project from the highly skilled FYQD who put together the first Bright Memory on the Unreal Engine in the past and then wowed the public by making his own indie game similar to Ghost runner and even Shadow Warrior, which seemed to be his source of inspiration.

The new game takes place thirteen years later, on the anniversary of the Lantern Festival. It’s not too far off near-cyberpunk future, complete with modern technology and the same hot Shelia as the main character. She’s an expert at the sword and gun and is devoted to her work with the SRO (Supernatural Science Research Organization), which is a research organization that is dedicated to studying everything abnormal.

These days, strange events occur within Lishui County. Deluges and hurricane winds are affecting the region and threatening to transform into a massive disaster. Finally, the girl can determine that the cataclysm was a black hole formed in the region’s mountains. But, the light has already landed to General Lin’s operatives. Therefore, any breaking through to the anomaly must be fought.

In terms of appearance, Bright Memory: Infinite has seen a significant improvement. FYQD mainly succeeded in atmospheric effects on the weather, stunning animations, as well as cutscenes. The game can still provide good visual roughness (water is one example, but it isn’t its best feature). However, you don’t notice them in all the light distortion, and when you look around, there is no time; we must sprint, cut, and shoot since the enemies do not appear to be dispersed.

For users of ray-tracing-capable cards made by Nvidia, there is good news is that Bright Memory Infinite supports dynamic reflections and ray tracing and DLSS with Super Performance and performance modes. These work well if your computer complies with the requirements.

In the game’s original version, it is imperative to react to reactions. You’re already on medium difficulty; if you do not become a devastating storm in the course, it will be a difficult time. Shelia can do double jumps and jerks towards the sides as she runs along walls, climb up high ledges, and use the hook built in the exoskeleton’s arm for traversing dangerous precipices.

The heroine utilizes a long blade to unleash lightning strikes and deflect enemy attacks. Electron uses electromagnetic pulses that draw, repel, and even temporarily make enemies hang suspended in mid-air and advanced firearms that consist of a machine gun rapid-fire shotgun, revolver, and sniper rifle. Each gun comes with an alternate firing mode that can detonate ammunition.

Relics can be found in pieces from defeated foes or even in finding complete details of dinosaurs. Players can exchange with them to boost Shelia’s fighting potential. In the future, for instance, Shelia will be able to drop energy gauntlets onto enemies in the air and charge them to unleash a powerful strike, and all other projectiles (sticky fragmentation bombs, grenades) will be able to deal more damage.

Every battle is based on the quick and effective combination of the character’s skills and skills, and with SAI soldiers, you’ll typically utilize firearms, whereas when fighting the warriors of the Emperor, you will typically be within the close fight.

The ability to swiftly cut through the distance, withstand almost any attack or throw your opponent off the edge, throwing back, blast, or stun, opens up a vast possibility for creativity. With these abilities, bossfighting transforms into incredible Acrobatics using a bullet or the sword, but from the other side, it’s difficult to determine who is at the top.

Despite the incredible work put in to Bright Memory: Infinite, frustrating flaws can be present. There are places and mechanics aren’t finished well enough. You may get stuck on a small curb or not be able to reach the ledge, even if you missed a tiny bit of the time to jump. It’s usually a death sentence followed by a gruellingly lengthy load, then a trip back towards the point of check-point.

It’s not unusual in Bright Memory: Infinite to have arenas filled with deadly errors, and there’s no way to turn off Double-click’s jerk (at least, on the build that I tested, I could not discover a solution). In case you make a mistake, clicking two times on the direction keys amid battle will not cost you anything, but you’ll be soaring back into the deep abyss, cursing old Chinese gods.

The enemies are also invisible in the aplenty of vegetation. It’s odd that with such technological advances for Shelia, they didn’t develop an eye sensor, like in a Hard Reset, and it’s unfortunate that the bushes aren’t removed together and have the head of creatures hiding within the bushes. The ammunition, however, is also not evident. So it’s not a bad idea to add backlighting, at least having the option to toggle it on or off.

The Bright Memory game is an epic typhoon story Mangkhut from the world of indie games and reintroduction of Qi from the stale habit that cover-shooters have developed. The game is beautiful with beautiful graphics, remarkably fast-paced gameplay, a decent story, and fantastic music that blends Chinese traditional music and electronic themes from Jeff Rona (God of War 3, Far Cry 4) and Cody Matthew Johnson (Devil May Cry 5).

FYQD’s game is slightly damp. There’s still a lot to be completed, but there’s an intriguing trend that is evident that he is following: to develop increasingly attractive and cost-effective projects worthy of both attention and praise. In addition, the creator plans to launch the game for Xbox Series X in the near future.

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