The RX 6700 XT is based upon 40 computing units, each of which has an accelerator for ray tracing and 64 ROPs. There are a lot of shaders. Used is relatively low, with just 2,560. We know that. AMD is a processor with high-speed clocks, which is, in this case, 2,424 MHz for the game clock and 25811 MHz of boost. In terms of VRAM, we’re pleased with 12GB GDDR6, but they aree running on an interface of 192 bits with 384 GB/s. It’s interesting, as the predecessor RX 5700 included 256 bits and 448 GB/s. Similar to the larger models, the 96MB Infinity Cache is an additional turbo.
Before the announcement, AMD had announced that the RX 6700 XT is primarily geared towards gaming at 1440p resolutions, and this is a fact is fully honored. It is almost custom-designed to work with this resolution, and it reaches the 60-fps threshold with settings less than 2 560 pixels within the gaming benchmarks in all instances. In most games, it’s in an extremely close race against the RTX 3070 card. RTX 3070 model. There isn’t a winner, but sometimes one card is just a few frames ahead of the other.
When you look at the 3DMark benchmarks, it isn’t quite as sleek. The RX 6700 XT is ranked somewhere between the RTX3070 and RTX3060 Ti. However, the two NVIDIA cards aren’t that much apart, and, given the upcoming driver improvements, a lot will still take place there.
Unsurprisingly, it is not surprising that the RX 6700 XT falls behind the other competitors in ray tracer performance. Although the ray accelerators usually provide excellent performance, the differences are evident. The dedicated RT cores that NVIDIA’s rivals use have significantly more performance due to the GPU’s load-reduction capabilities. This means that the RX 6700XT can’t surpass the RTX 3060 Ti in ray tracking performance, but it is similar to the earlier RTX 2070S. AMD is, however, a year behind.