After the complete elimination of the locust civilisation, in addition to the destruction of an innumerable number of experiments, zombies as well as bugs, the zealous infantryman is now looking for an adversary of a different group and is ready to swear in the United States Colonial Marine Corps in the wake of learning about the existence of xenomorphs on one of the facilities of the Wayland-Yutani Corporation, a notorious corporation. Finally, we share our thoughts on Aliens: Fireteam Elite, the new shooter, a cooperative game based on an Alien universe.
- Producer: Cold Iron Studios
- Publisher: Cold Iron Studios
- Date of release: August 24, 2021
The character editor is the base for the space remote. Players create their own personal Marine from myriad beards, faces, and hairstyles. They decide on gender, the color of skin as well as eye color, and the voice that the future soldier will shout out to his fellow soldiers. He will then find himself in the unrelenting hug of the exomorph.
You are in the year 2202 on the UAS Endeavour; the massive Tianjin-class assault shipthat is three times the size and power of Sulaco (Aliens: Colonial Marines), Sephora (Aliens: Predator), and the other Conestoga-class starships.
Also, there is Humanoid Battalion Sint Esther on board, who acts as an officer, psychologist, and electronic warfare specialist, and supervises the ship even when the crew is inside cryo-capsules. She is actively involved in decoding data gathered from the Marines and will occasionally assist with information on landings.
A few days after recovering from anabiosis, our protagonist is taken to an informational session where the participant will be introduced to the primary characters from Fireteam Elite: Commander Olivia Shipp and Staff Sergeant Herrera, who will be our space beacons in the dark of the station’s corridors.
As we slept while we were asleep, our vessel received an alarm call sent by the Katanga space station orbiting the moon, LV-895. “Endeavor is already in the system, and the Command is in the process of preparing a quick response detachment. The request was made by one of the employees at Weyland-Yutani, which is a well-known business that Marines are now able to officially be able to interfere with, by the federal government’s Colonial Protection Act.
Marines are required to penetrate the facility, search for and take the doctor to the facility’s safety. The issue is that predators of all types and dimensions surround the hospital. One among them is a certain “striped” xenomorph that is especially determined on the hunt for Heunikker.
“Elite Squad,” the “Elite Squad” storyline, includes four missions broken down into multiple sections. Before starting any mission, the participant can familiarize himself with the “Tactical Capabilities.” These are weekly and daily assignments that are rewarded and aid in the growth of the Marine.
The mission window’s settings can allow you to pick the kind of player you want to select and deactivate the challenge cards. If you do not make this change, then each participant in that session would be in a position to offer an alteration before landing, making the task more difficult in exchange for additional bonuses for completing it. The system will select one of them on its own, and upon completion, it will destroy the testing map.
Every mission comes with a suggested Marine Combat rating and the requirements differ based on the difficulty. There are five (levels) starting from easy, which allows you to raise your allies endlessly. Then, to the most difficult, bots can be highly effective in combat, characterized by an ongoing shortage of ammunition, firing at their own will and danger to enemies.
When on board the Endeavour ship, players can access the lobby of the character and switch their weapons. Included are set weapons, two both passive and active skills, along with a “grid” to gain bonuses and changes. The different classes cannot take a gun that is complete from a different set. However, the gun from the store is available to all of them.
Strikers are dependent on explosives as well as time boosters. Bombers are fitted with heavy guns and mini-missile launchers; Technicians use traps and turrets, Phalanx fighters keep the strikes in their shields and control the swarm, and Medics make use of combat stimulants and healing stations.
You can improve your skills by using your weapon of choice by doing quests. In every stage (up to four improvements), the weapon gains a bonus that boosts its combat score and precision and range, damage, or whatever. The class also expands, opening new possibilities to “grid” customizing.
Equipment is also available at the Store of Staff Sergeant Pack. Two currencies are used open in the game: receipts and credits. They are required for purchasing cosmetics and mutator cards, and the former can be used to buy consumables, other bonuses, and, of course, guns. “So, where can I find the flamethrower?” you might ask—staff Sergeant. Pak is also a Staff Sgt.
The game’s camera remains behind the character and is on his back while making a point. The Marine can run and avoid dangers with rolls with the help of endurance as well as conceal and shoot from behind. For ordinary aliens, this strategy isn’t very efficient. However, they are not the only enemy that can be defeated in this game.
The xenomorphs of this species are swift and quick. They climb on ceilings and walls, leap out of tunnels and ventilation shafts, and ambush or shoot numbers in a straight line, trying to avoid sights before falling in a shower of bullets. Some fall in Puddles of acid that is corrosive. others leap up and rush into the air with a loud scream.
In hot regions, in scorching areas, the game sets up boxes of ammunition as well as other supplies and first-aid kits for each Marine. In contrast to Left 4 Dead, the Marines do not talk to each other. Instead, the staff sergeant Herrera is the one to report on the situation.
The visuals, beautiful shooting fire and explosion effects, atmospheric scenery real-looking models and alien animations are well supported by the music, that is crafted in the finest tradition of the series.
The project does not come without imperfections. Models from aliens occasionally fail artificial bots sometimes rough, and facial animations are not a common feature however the problem is in the selection system used by players.
Is it possible to make an independent queue for random missions with an option to choose the difficulty? Or offer the possibility of joining the running mission and replacing you as a character, or even organize texts or voice chats finally. The randomization process isn’t apparent to me. Additionally, examples of successfully used matchmaking within the genre are sufficient.
Games based on the universe of Alien and the film franchise have faced rough times recently. However, Fireteam Elite has worked out quite well. The designers made the best of the tale, created an impressive shooting gallery and an intriguing class system, achieved excellent replayability, and also came up with challenging scenarios for the marines.
The Aliens game Fireteam Elite is sure will please those who enjoy cooperative shooters and those who love the Universe (especially following the tragic Colonial Marines). However, keep in mind that it is best to begin the project in a group consisting of three buddies. The guys from Sigson will certainly try; however, they won’t offer you the ultimate First Aid kit.