Despite all the legal troubles which afflicted this Estonian Team Limestone Games, the game was made available through Focus Entertainment. The dark background in the info field, due to which the game is widely criticized, didn’t affect the final product’s quality. Aeon Must Die! Aeon Must Die! has a retro feel that will make you want to take your phone and stay up all night drinking chips and a drink on the floor next to the television.
- Producer: Limestone Games
- Publisher: Focus Home Interactive
- Please note: October 14, 2021
The universe of Aeon Must Die! takes place in a sci-fi-inspired raw punk universe. The nihilistic superhuman race has been fighting for the control of worlds that have been inhabited for centuries, acquiring control from the body of its people and guided by the Doctrine of the Void. The right-hand man of Emperor Ivory suggested that the star bearers serve as hosts. Aeon declared them to be unfit hosts. This was the last straw in an ongoing conflict followed by battle and the eviction of Aeon from the supreme throne of the self-proclaimed head in the world.
The General was correct; Aeon’s body couldn’t resist the fight against Ivory’s dazzling shell. Disappointed and broken, Aeon fell into the depths of hell and merged with the player’s avatar in the pit. However, to the dismay of Aeon and his companion, The Emperor changed the form of his body, granting him the strength of fire, but he was unable to control it and remained an ear in the head of our hero.
The two characters are forced to realize that they can’t endure without each other in the face of a revolution. The reality of the Starborn has changed since the advent of Nihilus, as well as the fact that the downfall of the Emperor’s reign has loosened the followers with their hands (and other parts of their bodies). Aeon invites the host to assist him in retributing Ivory and promises to grant him all the power that he has, and the host accepts in part because Ivory has taken the corpse of his beloved Nebula, The strongest of the Starborn.
Unwillingly forming a team together, you embark on a motorbike ride on an unforgettable trip through neon with high-quality synthwave playing in the background and stylized visual comic books in the front. The plot gradually reveals the details that make up the world and shed light on the beliefs of the various factions and generals, and then you’ll be able to have your conversation with adorable Aeon and gradually delve into the motives of each other.
In Aeon Must Die! Fighting is the mainstay of the game, though it is overly saturated with gorgeous cutscenes in the highest tradition typical of this genre. In contrast, there aren’t typical jumps, squats, or blocks. The combinations are easy and simple to remember. Furthermore, the attacks are linked to various fire and normal attacks, which chill or heat the player depending on how they are applied.
Even parry and dodge skills can be costly for the system for managing temperature, which replaces the character’s force column. If your character cools down, it will weaken him by a single hit, and one missed strike could be fatal for him. The same is true for ignition. However, the overheated state allows you to use the strongest fire attacks without worrying about overcooling.
Aeon’s enemies are based on this unusual mechanic, too the stunning design that is Aeon Must Die! is based on the color-based identification of the types of enemies and their attack. Reds are geared to ignite your fire, and blues will try to suffocate them and greens to propel you closer to the limits. The purple lights will warn you of imminent unblockable attacks, and the yellow lights will alert you to the potential of an adversary to thwart your attack.
It’s quite difficult to get used to. This is mainly due to the excessive saturation of the backgrounds using similar colors and sometimes not understandable animations of opponents. However, the animations in games are excellent, and the 2D graphics and models are great looking and moving; however, the colors can be difficult to understand, particularly when there are many enemies.
There is a good chance that you will never be fighting in a one-on-one battle, so let your opponents do not attack you in a group as they do in Beat’em up games; they are gathered in the corners in the stadium, sometimes making an attack. This can be stopped by using a grab and then sending the opponent into a particular corner (which can cause the opponent to shift, and then send the person who was knocked out, he has any remaining health and to take a rest).
Opponents can construct barriers that narrow the already-crowded corridor of combat. Modifiers (like freezing rain or even fire) can alter your already unstable temperature, but you possess a trump-card in Geruda’s smart bike that you can use to aid in battle.
To unlock special features during the campaign or side quests, players alter Garuda by acquiring new (and often not effective) combinations of keys to trigger it. Although it is a very attractive combat system, it was executed poorly. For instance, you must sacrifice just a few moments on the primary attacking button (press it to save energy). This is to be a nonsensical thing to do, given the increasing aggression of the adversaries.
One of the main selling points is the story mode Aeon Must Die! Every story game increases the cohesion, strategy, and rewards for your adversaries: the greater cohesion, the more often your enemies from various factions (there are three factions in the game) cooperate during battle. The more advanced the tactics, the greater techniques your opponents employ and, with increasing rewards, the AI is taught countermeasures for your most-loved tricks and is taught to stay clear of and counter these tactics.
The player becomes stronger. The player also gets stronger, but. In return for accomplishing missions, they are awarded points of will, awarded for the highest score, you will receive bonus points. These are used to spend time on the trees, learn new strategies for the skill list, and all the new abilities you can practice through the practice section of the battle against the help of a Dummy.
After receiving a death strike, you will be resurrected in exchange for Aeon 1 willpower points. When you lose all nine, the Emperor completely blocked your choice. He takes the body, and you are eliminated from the game. However, at least here, Limestone decides to go without the difficulty. Not only are there echoes (read checkpoints) set up at specific plot points, but you also have the option to be able to get back your wits by catching up and defeating the adversary who defeated you.
Afraid opponents who are ready will be found between chapters. And some of them, particularly the self-centered ones, can’t be able to escape. The game will assign each of the winners the name of their opponent, provide some kind of improvement, and give you a stunning battle scene featuring an old adversary.
I must admit that I’m a very sophisticated person. If the first few scenes of a game remind me of the feeling I experienced years ago when I launched Contra: Hard Corps or Comix Zone, the title with its beautiful stylized screenplays an effective synth (and the main theme for the game is an electronic version to “Polushko-Field”) In the eyes of me, the game has been played out.
Aeon Must Die! is perfectly integrated and implemented according to being easy to master – difficult to master. It is also possible that a few elements (for my taste) within it not be properly thought-out, and sometimes the complexity is beyond the scope of an unbelievable amount of values. The complicated experience of the plot design and the system of combat together create a negative experience.