This Game Looking for Aliens from Yustas Games Studio is a classic game in the “object search” genre. It lets you look in search of “a needle in the haystack” or, tiny objects hidden in massive locations. We will discuss in our review what we think is worth your time.
- Producer: Yustas Games Studio
- Publisher: Alawar Entertainment
- Author: December 8, 2021
What’s the game’s focus
The show Looking for Aliens is about an intergalactic show of entertainment where aliens use Earth as a tourist spot and inform viewers about the bizarre customs of the primitive people living there.
To avoid attracting unwanted attention, people from other realms disguise themselves in front of the entire world by playing the role of a cosplayer in the annual celebration known as “UFO witnesses.” The participants are invited to explore the vast areas, search for all related aliens and objects, and complete diverse tasks, including making a spaceship ready for launch.
In addition, when you play Looking for Aliens, the experience is as dynamic as it gets. Every single person you touch is likely to trigger a humorous reaction. Windows and doors can be opened. Stones may be moved, screens can be turned on, and pizza can be consumed, even if it’s of nothing to do with it.
What I enjoyed about it
Incredible details. Locations are lively and diverse. It’s fun to explore them, not just to locate objects but also to observe their inhabitants. There are many fascinating scenes and references and jokes in the levels. And often just wanted to get my mind off the work and enjoy watching the actors in their roles.
A charming design style. The game is simply beautifully illustrated. There are many repetitive objects; however, the artists cleverly hide their designs and the animations are very diverse.
What I didn’t enjoy
Colour schemes for HTML0. I understand why the creators decided to use a predominant usage of two specific shades in every stage of Looking for Aliens: so that the players can easily discern interactive objects within the picture. But, in many cases, this hinders perception of the image, and it isn’t as deep. If the game were bright, it would be more difficult to locate objects would increase, and also its appeal to the eye.
Descriptions of objects. Sometimes, they are too hazy to know the right place to look for the item that you are looking for. It is necessary to complete about 80percent of the quest before you can exit the level, and sometimes you “managed” to be stuck on the final item by slavishly moving around the map trying to locate the correct object randomly. Maybe this could be solved with the system of hinting that actually pokes the player into the area but not to allow them to misuse it. They could also be set to a particular time limit for rollback.