A great port of an outstanding game Review of the PC version of God of War Review

The console has seen four winters pass since gamers first led warrior gods to top the largest mountain. It’s now up to husbands and wives with powerful PCs to pave their way. We’re sharing our thoughts on the eagerly-awaited version from God of War, Game of the Year 2018, and among the most stunning PlayStation specials from the previous generation.

  • Producer: Santa Monica Studio
  • Publisher: PlayStation PC LLC
  • Please mark the date: January 14, 2022

April 2018 brought sure gamers to an alternate universe helping to save civilization in the amazing Frostpunk while others sank into space, fighting against fantastic houses in BattleTech. The most striking of all were the eyes of PlayStation owners who dared to go to the permafrost region of the northernmost part, which is where the old God of War Kratos resided with his son.

Since the beginning of this year, Sony Interactive and its principal partners have been eager to offer their products to PC owners, increasing sales and increasing the number of people interested in their top games. This year, we finally met Ela of Horizon Zero Dawn and Deacon from Days Gone in person, and then recently experienced the joy of touching Final Fantasy VII Remake. They wrote a review and talked about the port in detail (you will find the links at the bottom of the article).

It’s the time to play God of War, the game in which we see Kratos settled in the north. Kratos is the god of war. He has a son growing up, Atreus, and more in recent times, before the games began, his beloved Faye passed away. After her body is thrown into the flames, Spartan, along with his son, must make an extended and challenging journey to scatter her ashes onto the highest mountain in the middle of the earth. It was the final act of the warrior.

When exploring the wildlands of the nine worlds, the stern Kratos and the gentle Atreus are bound to encounter many risks and meet new people and strengthen their weapons using spells and runes and become comfortable working as a unit and respect each other.

A long-running story campaign filled with breathtaking scenery, breathtaking battles, stunning scenery, and beautiful (also awarded) music. It is a powerful narrative and emotional, in some areas, very moving tale. Who would have believed that God of War could one day be such a masterpiece?

Even though there is some regress in how combat works (my personal opinion as a huge fan of the previous games with numbered numbers), God of War provides an immersive experience. Cameras are now positioned by the sleeve of Kratos shoulders. Instead of the traditional blades, Spartan utilizes an ax for battle, crafted specifically to be used by Fay from his two gnome siblings Sindri as well as Brock; Atreyus himself takes an active combat role – initially, it is a bit hesitant to attack enemies with his bow, however as time goes on, he grows more assertive and is often in close-range combat.

Invigorating pirouettes using The Blades of Chaos are replaced by defensive tactics using the Solar Shield and crushing blows with the Leviathan that Kratos is adept at throwing and then calling back into his hands, similar to Thor his Mielnir Hammer. Over time Kratos, God of War will be taught particular runic strategies and Atreus; his son Atreus will be able to summon animal spirits to bring them to his side during combat.

I’m guessing that many of you are acquainted with the game features from God of War, so I’d suggest that we get to the principal issue of this article: the port’s quality, as it isn’t the case that every game which made its way to us via consoles was able to take off in the same manner.

In general, when it comes to the overall impressions of the performance, I was very pleased. None of the ports mentioned above ran as smoothly and smoothly with my PC configuration. It’s not even though a few changes in the pre-release build were anticipated, which the game’s creators warned us about beforehand.

PPC Version from God of War has not been subjected to significant changes in graphics (however, even with the exposure of four years, it isn’t less appealing than the current hits in terms of appearance). Shadow quality has improved, and the quantity of them increased dramatically as natural shadows were seen throughout the cut-scenes, and locations were previously required to be removed to ensure gaming console performance.

The game’s developers enhanced the global illumination and spatial shading algorithms and employed a brand new SSDO technique (modified as a resource-efficient and lower-cost variant of the SSAO). The result turned out to be vivid, vibrant, and has nice, readable textures.

In the graphics configurations, users are free to select which textures, reflections, models, and effects and connect to one or more of the technologies for dynamic resolution, such as Nvidia the DLSS and AMD FidelityFX Super Resolution, and then you can manually alter the key and scale of the adaptive rendering.

However, I must admit, I didn’t have to make use of these graphics. In an RTX2070 SUPER configuration, which includes the AMD Ryzen 5 3600 at the top graphics performance, God of War raced like a Drakkar in the fast lane, with only occasionally landing on river rocks.

The game is played with a decent resolution of 3440 x 1440 pixels (the game is compatible with ultrawide monitors) with a steady 60 FPS, sucking every ounce of juice from the graphics card and accelerating the processor by about 40 percent. When playing at 4K, performance decreased somewhat. However, my system isn’t perfect also. However, I was able to test the quality of HDR, which is, in my opinion, is very well-done and is supported by the PC-version. Nvidia Reflex support is also stated, but I’ve had no chance of testing it.

The entire period I tried it (the initial eight hours that I was unable to tear me away), the tiny slowdowns when they occurred at all, we’re only in the scenes that involved moving another site (Kratos raising and holding a boulder, Kratos holding his child on his shoulder, climbing the cliff) and vanished after control was transferred to me.

small visual artifacts can occur when you are looking at the scenery in scene cuts. Particularly when you’re in photo mode (it’s not the most user-friendly, but you can see it). There’s a subtle flicker of light across the top of the cloud that is flowing across the ground. Shaded trees and spruces are a tad grainy and have some ruffling fur.

To be truthful, I have noticed these small things more often than I should have since I’ve not found any significant defects. But, there’s one issue – the control of the mouse and keyboard is a substantial difference to playing with an Xbox Series X gamepad. The reason isn’t just the controls (they can be adjustable) but the uncompromising sensitiveness of the camera, accompanied by some awkwardness that is Kratos himself. With a gamepad, you can become familiar with it quickly, while on the mouse and keyboard, it takes time.

Perhaps God of War can be called the most successful port of a PlayStation exclusive on PC in terms of system requirements-optimization. It’s a fantastic work from Santa Monica Studio, which I highly recommend to fans of captivating and beautiful action games not to miss out on.

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